$PSDocId: Document Release 1.0 for Runtime Library Release 3.6$ 1996.01.27 2D Copyright (C) 1994-1996, Sony Computer Entertainment All right reserved This sample is for texture mapping on the free curved surface using mesh vertex structure. PlayStation has only linear texture mapping hardware, but if you divide polygon into small mesh primitives and calculate exact vertex point on each mesh point (representive point), it is possible to make texture mapping onto any surface. This dividing approach enabls non-distorted texture mapping with perspective translation. See following file for more information: doc/jp/gpu/{abstract.txt,function.txt} doc/jp/gte/{abstract.txt,function.txt}